Well APIs are used for all different sorts of purposes ranging from graphical rendering to cloud infrastructure, player server travelling, translation and realtime data processing in any way is mostly relied on APIs.
When we talk about graphical rendering we refer to APIs such as DX12, DX12 Ultimate, Vulkan etc.
When we talk about multiplayer and singleplayer games we are talking about the APIs that make the player session travel possible over the cloud to different fleets and instances. These include APIs such as Amazon's web services, Photon, Microsoft Azure, Google Cloud's and many others that work in very different ways and methods when compared.
However for singleplayer games we don't require any cloud API. I believe this helps.
When we talk about graphical rendering we refer to APIs such as DX12, DX12 Ultimate, Vulkan etc.
When we talk about multiplayer and singleplayer games we are talking about the APIs that make the player session travel possible over the cloud to different fleets and instances. These include APIs such as Amazon's web services, Photon, Microsoft Azure, Google Cloud's and many others that work in very different ways and methods when compared.
However for singleplayer games we don't require any cloud API. I believe this helps.
8 months ago