Tamriel Rebuilt Roadmap

Tamriel Rebuilt Roadmap

Welcome to 1 other pattern diary for Tamriel Rebuilt — the massive mod for The Elder Scrolls III: Morrowind that has for the final two a long time been engaged on along with the mainland of the Morrowind province to the sport world, in accordance to the lore and vision of TES III. In the intervening time, rought half of of the mainland space, along with roughly 360 quests, is fully accomplished and released to players, offering many dozens of hours of gameplay. Here we provide a rapid overview of our upcoming remark expansions.

Earlier this yr, we dived deep into two of our next upcoming major remark expansions, the Dominions of Dust and the Embers of Empire. These are, on the different hand, handiest essentially the most total of the areas at cover in pattern — there is necessary extra in development.

The motive is that work on Tamriel Rebuilt is, by necessity, cumulative. We persistently operate to contain a “rolling entrance” of most contemporary areas conceptualized for 3D modelers, additional-along areas for exterior developers who need finalized 3D resources, even extra ready regions for interior makers who can contain in exterior locations, and nearly total worldspaces for NPCers and questers. It doesn’t persistently figure out this neatly actually, nonetheless it absolutely’s what we are aiming for.

This month, we can acquaint you with the rotund breadth of our recent work in a pattern roadmap that lists the following projected growth areas within the stammer we intend to release them. No release dates although! It’s a volunteer mission, finally, and dates are sophisticated to foretell (as we all know from extra than one previous errors).

In the intervening time in development areas for future Tamriel Rebuilt expansions, numbered in accordance to anticipated stammer of release.

1a. Dominions of Dust

The hamlet of Teyn is located within the reasonably lush allotment of Roth Roryn in opposition to the Internal Sea.

As covered in September, our next fashioned remark growth will bring to you three regions — the Roth Roryn badlands, the eerie and desolate Armun Ashlands, and the heights of the Velothi Mountains, framing Morrowind’s western border. These regions are reasonably sparsely settled and dazzling for additional increased-level characters than our earlier releases. The discharge space additionally comprises our first major Hlaalu city — Andothren — that is also the principle focal level level for the larger than 140 quests at cover heading within the suited course to being included on this release.

A hapless Temple acolyte within the town of Omaynis is hunting to your relief. Quest by Nats482 and Sultan of Rum.

Since our earlier change, necessary extra work has been done to bring the exteriors up to unique requirements, nonetheless even extra remains to be done. Quests, too, contain viewed some development — 47% of the release-severe ones are either accomplished or in attempting out, although all of our longer questlines remain in pattern.

1b. Embers of Empire

Unusual Helnim by Taniquetil; view by Gnomey.

Covered broadly in October news put up, the Embers of Empire is a huge overhaul of about a of our earliest released remark — the Imperial presence in Telvannis. Firewatch, the embattled Imperial capital of the district, has been doubled in size, stuffed with strange structures, and has had all of its interiors transformed. Many quests will additionally be added to contain within the improved locations. Helnim has, as a change, been decrease down to size to better fit its feature as a tiny Imperial alternate put up on this most some distance away, unruly and xenophobic of Imperial districts. Somewhat about a its prior quests and interiors had been repurposed to bolster Firewatch, nonetheless the final remark could be polished and extra quests added. Bal Oyra has viewed the same work — its Imperial structures had been moved to the recent Imperial Navy outpost of Icebreaker Retain on the isle of Balvvarden, leaving within the support of a dejected Dunmer village extra fitting for the northwestern tip of Telvannis suited.

East Empire Company warehouse in Firewatch by Denis418.

The tip operate is to bring about a of our earliest remark up to unique Tamriel Rebuilt pick up requirements and to make a selection up players exasperated to revisit these japanese lands. In the intervening time, exterior work has been accomplished and no longer up to 10 interiors remain to be overhauled. Quest remodeling/refitting has already begun.

2a. Thirr Valley

The city of Sadrathim sits on the japanese financial institution of Lake Coronati, splendid the attach the cliffs of Shipal-Shin rise out of the Thirr Valley. Exterior by Cicero and Chef.

The next suited landmass growth will proceed southeast of the Dominions of Dust. The Thirr Valley attach hugs its namesake river as it gently meanders in the direction of the southern allotment of Lake Andaram. This space is home to a huge amount of tiny to medium-sized Hlaalu alternate towns and tanna plantations, all nestled between thick mushroom mangroves. The Redoran Waters March, nearly fully pushed out of the attach by Hlaalu growth, holds on to a precarious existence within the dual river fortress of Ald Iuval and Ald Marak. Overtly, the attach is still, nonetheless players could maybe well also soon fetch themselves entangled in webs of vicious underworld contention.

Unusual textures for Thirr Valley mushroom mangroves by Kynesifnar, Mwgek, Leyawnn and 10Kaziem.

Here is the principle space to be developed fully anew by the recent iteration of the Tamriel Rebuilt pattern team (be on the lookout soon for a revamped mission history page) and makes heavy exhaust of a determined color palette and recent resources. In the intervening time, necessary of the exterior work is accomplished (although this will accumulated receive one other spherical of touch-ups) and users of our Preview plugin could maybe well also already take note of the general view of the space. The city of Ud Hleryn and its whereabouts will accumulated will contain to be finalized, as does a strip of the Othreleth Woods (scrutinize beneath), no longer too lengthy ago added to bolster the attach’s western border. Quite quite a bit of the interiors in Thirr Valley are already done, and the majority of the comfort, along with these in Ud Hleryn, had been splendid opened for interior developers. Discussions on NPCing the attach will birth very presently.

Skylamps from Morrowind lore by Joanasc and Rats. These creatures are extinct as mounts by Hlaalu patrols along the Thirr River.

2b: Sundered Scar

The Sundered Scar attach as it stands — an odd clone of the Bitter Tear.

As a bonus, the Tamriel Rebuilt team is taking into consideration one other restricted redo of our released remark, of the kind viewed in Embers of Empire. This time, the level of interest is on the Sundered Scar attach, splendid east of Feeble Ebonheart. Despite being the handiest bridge between the majority of our released landmass in japanese Morrowind and the put up-2018 Feeble Ebonheart and Aanthirin expansions, it is automatically thought to be by the recent pattern team to be essentially the most technically unnerved of our “done” regions. The space used to be at the birth identified as the ‘Inlet Bog’ and within the cover implementation, it lacks a determined persona — it is merely a flatter, yet extra performance-hungry model of Vvardenfell’s Bitter Tear. It, furthermore, suffers from an nearly total lack of quests. Many within the team are, therefore, itching to transform it and create it honest for quest developers.

Gnomey’s (above) and Nirvayn’s (beneath) sketches exploring Sundered Scar plants.

Our recent view as a change views the Sundered Scar as a “failed garden” of the Indoril. On account of as-of-yet unspecified natural mess ups and/or ecological mismanagement, these lands, as soon as a prosperous Indoril breadbasket, contain decayed accurate into a toxic volcanic morass. This could increasingly maybe well also even be that you just’ll be in a command to imagine for us to kind this space in parallel to our long-established remark releases attributable to its reasonably light requirements for strange 3D resources — in some ways, the space will deem the Molag Amur attach accurate by the ocean and could be in a command to make exhaust of various its resources. Nevertheless to keep it apart, there could be a focal level on strange, twisted plants tailored to the attach, besides to sulfurine pools and lakes, echoing the cancelled Huge Scathes attach from TES III: Morrowind’s pattern ideas. Velothi villagers accumulated eke out a living within the attach, largely overlooked by their erstwhile Indoril overlords, and searching for strapping adventurers to clear up their many issues.

Cicero’s test space for a recent thought of Sundered Scar.

Though many developers are raring to head, work on this regional redo will no longer birth ahead of each the Embers of Empire and the Dominons of Dust are released, in stammer to no longer to push relief our fashioned release agenda.

3. Shipal-Shin

Shipal-Sharai by Phenoix12 — a caravan town straddling an especially narrow allotment of the Red Freeway from the Imperial Metropolis to Narsis. The custom structures are made that you just’ll be in a command to imagine by Wolli’s modular Hlaalu structure keep.

Representing the wild (south-)west of the Morrowind Province, the Shipal-Shin attach follows splendid south of the Thirr Valley. This deep red barren attach highland, criss-crossed by steep canyons, separates Morrowind from Murky Marsh and Eastern Cyrodiil. The land is sparsely populated with Hlaalu netch ranches and drumpear farms. As a change, bandits, smugglers, and nomads of the Red Swarm Militia (placeholder name) scamper unmolested, threatening the Imperial Red Freeway connecting to Mir Corrup in Cyrodiil.

The Stormgate Scurry border put up by Phenoix12.

The Red avenue terminates at Narsis, the massive Hlaalu capital nestled within the bend of the Thirr River valley. The city has grown fleshy and beautiful from southern Cyrodiil alternate — here, overland goods headed to Morrowind are loaded on river barges, whereas Imperial abet to the embattled penal colony of Stormhold in northwestern Murky Marsh passes by Narsis’ southern gate. The retailers pour their wealth into the gracious towers that the town is well known for.

Work-in-development Sharai Hoppers by Joanasc. These are the loyal steeds of Shipal-Shin nomads.

Exterior work on Shipal-Shin is progressing successfully — bigger than half of of the exteriors had been finalized and all other areas are progressing successfully. Our interior developers contain blasted by the few dozen claims we contain build up to this level and are ready on fixes for the Shipal-Shin cave 3D resources earlier to doing the following batch. Narsis, which is at cover being rebuilt utilizing our recent Hlaalu modular 3D resources, could be the highlight of the release. This city will require heaps of quests — persistently essentially the most time-ingesting item on the record — so contain in mind turning accurate into a quest developer to relief us along!

4. Othreleth Woods

Othreleth Woods view art work by Myzel.

Filling within the final allotment of Morrowind’s Narsis district could be the massive Othreleth Woods. Bordered by Shipal-Shin in the direction of the south and west, and by the Velothi Mountains to the northwest, this allotment of the procedure has a twin persona, partly as the principle Hlaalu breadbasket and partly as a thick and alien mushroom woodland. But another indubitably one of many frail Redoran lands from which House Hlaalu pushed them out, it is now stuffed with prosperous Hlaalu alternate and alternate towns, besides to innumerable plantations. Temple pilgrims flock to stroll Veloth’s course from Shadowgate traipse, by the town of Kragenmoor, and on accurate by the Thirr river in the direction of Necrom. Further from the roads, on the different hand, the woods are stuffed with bad plants and fauna, harassed by goblin tribes, and pocked with crumbling Redoran ruins.

Chef attempting out some Othreleth Woods resources in a test space. The palette will set the identical, nonetheless these gracious mushroom bushes accumulated need an overhaul.

The bustling Hlaalu city of Kragenmoor, built on ruins left by the Kragen Dwemer, has viewed leisurely nonetheless actual exterior development over the last few years. The woods themselves are next. Lengthy a worrisome lead item, the majority of the plants 3D resources required to bring this biome to life contain no longer too lengthy ago materialized attributable to the gallant efforts of our 3D model and texture artists. Collaborative planning for the exterior work claims has additionally been done and model exteriors are at cover being built. We’re all exasperated to view this attach, indubitably one of many extra fresh in Morrowind, advance to life!

Collage of Othreleth Woods plants by S’Wit, Hemaris, MwGek, Cicero, Wolli, and Leyawynn.

Future: Velothis district and House Redoran

As soon as Othreleth Woods completes the southwestern quadrant of Morrowind, we intend to shift our focal level in the direction of other districts of the province. As this will also even be reasonably some time from now, the direct course isn’t any longer yet determined upon. If reality be told, there are two choices: the Velothis district in northwest Morrowind or the Deshaan district within the southeast. Choice one will bring the player to the frigid and hardscrabble Redoran heartland. This is also a titanic space requiring a total lot of releases, all with their very contain direct issues. Though exteriors for northwestern Morrowind, dating from 2010 to 2014, are cover in our Preview plugin and are continuously honest, some parts of them remain incomplete, whereas others will contain to be redone wholesale to adapt to our recent fine requirements.

Grey Meadows in Northwestern Morrowind by Scamp.

The principle likely release on this district lies straight away northwest of Dominions of Dust. It involves the Redoran city of Kartur on the edge of the Roth Roryn attach, and former it the Clambering Moor attach. The attach requires recent exteriors, as the recent iteration in Preview used to be created retroactively from a mishmash of exterior work and lacks of a unified pick up. Kartur, too, while charming in its contain advance, suffers from major QA and conceptual issues, such the being dependent on the internal Redoran tileset for its exterior.

Thought for the Clambering Moor by Squash — a Redoran conflict occasion about to ambush a goblin tribe.

As a change, Kartur could be shifted to a extra lore-dazzling catch 22 situation west of its recent web remark (when you are partial to the TES I: Enviornment procedure) and rebuilt as a vital questing centre for House Redoran and the Imperial guilds. The Clambering Moor attach could be redesigned as a unhappy reddish highland moor sloping down from the Velothi Mountains in the direction of the Internal Sea. A dejected grassland pocked with sinewy bushes and mushrooms, it is dazzling splendid for grazing, nonetheless is accumulated contested by scattered Redoran villages, ashlanders, Malahk orcs and goblins. The glory days of the attach are some distance within the previous, when it used to be indubitably one of many heartlands of the Dwemer. Their ruins will characteristic heavily within the attach and a accumulated-functioning vertical garden of theirs could be a hotspot for up-to-the-minute conflict. Fortunately, the attach pick up is already aged and heaps of the mandatory plants and fauna resources are done or in development.

A series of fauna and plants for the Velothis district — Malicious program Elk (placeholder name) by Sirrah, Gremlin and Kobold by Joanasc, Redoran War Hound (placeholder name) by Lamb Shark, Horker variants and Malahk orcs by Rats, useless bushes by Hemaris, Clambering Moor fern by Cicero and red mushroom bushes by Leyawynn.

Future: Deshaan district and House Dres

Plainstriders, Dres matriarch masks and constructing ideas by Feivelyn.

Choice two for Tamriel Rebuilt’s future will involve the Deshaan district in southeastern Morrowind. House Dres, which occupies the space, has lengthy been a holy grail of Tamriel Rebuilt, being the handiest Huge House no longer featured in TES III: Morrowind or its high quality expansions. It is now not a secret that for a truly lengthy time, we contain supposed Deshaan to be developed sooner rather than later. A spacious deal of lore, world pick up and view art work has been created for this motive. Nonetheless, for equally as lengthy, we had been stymied on this operate by the lack of 3D resources. Whereas many resources exist already, extra are wanted — cliffs, rocks, salt crystal formations, extremophile plants, flooring textures, constructing and interior tilesets, and the admire. For these that are drawn to seeing this space in direct advance to life, and you already know or are spellbinding to be taught 3D modelling and/or texture portray, you’re going to create a spacious affect by helping us.

Skyrenders by Worsas, Skyrender hives by Sirrah and a piece-in-development modular Dres canton keep by MwGek.

Here is it for our recent roadmap; advance relief next month for additional pattern news and plans; for the time being, we can focal level on striking the ending touches on the Embers of Empire and Dominions of Dust. Nevertheless to set within the loop, you’ll be in a command to be half of our Discord server the attach you’ll be in a command to scrutinize our pattern development in staunch time. And when it is most reasonable to relief this work advance to fruition extra posthaste, contain in mind joining us! It doesn’t occupy any special abilities to relief with interior constructing or playtesting — yet each of these are duties sorely in need for any release. Likewise, somebody drawn to studying quest, exterior, and 3D asset pattern, besides to aspiring view, texture and sound artists, are persistently welcome to hitch our team.

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2 thoughts on “Tamriel Rebuilt Roadmap

  1. Aditya avatar

    If you think Tamriel Rebuilt is cool, check out Project Tamriel. They are creating Cyrodiil and Skyrim in Morrowind, but without the giant letdown that was the bad lore and worldbuilding featured in TES 4 and 5.

    Here's a map of existing mod projects:


    Here's a video of their WIP heightmap for all of Tamriel:


    Keep in mind, this is at Morrowind's scale. The Cyrodiil you see there is roughly four times the size of the Cyrodiil featured in Oblivion. All that extra space + no deadlines means a lot more settlements and regions. Check out their planning maps. Check out their Cyrodiil in more detail: https://cdn.discordapp.com/attachments/261849327020933132/92…

    So in short, its the ultimate Elder Scrolls experience. If you want to know more, join their Discord server.

  2. Aditya avatar

    If you're gonna give good ol' Morrowind a go, may I suggest using the openmw.org engine instead of the original one? They've basically improved everything.