Grand Theft Auto V Redux / GTA V Redux (highly Modded) (build 2189 / v1.52 online / v1.10 Redux + vehicles add-on + Trainer Mod + DLCs + MULTi13)
Release Date: April 14, 2015 – December 16, 2020
Genre : Action, Shooter, First-person, Third-person, 3D
Developer : Rockstar North
Publisher : Rockstar Games
Platform : PC
Publication Type : RePack
Interface language : Russian / English / MULTi13
Voice Language : English
Version: build 2189 / 1.52 online / v1.10 Redux
Tablet : Sewn (Mr_Goldberg)
Operating System : 64-bit: Vista, Win 7, Win 8, Win 10;
Processor: Intel Core 2 Q6600 @ 2.40 GHz (quad) / AMD Phenom 9850 (quad) @ 2.5 GHz;
RAM : 8 GB;
Video card : NVIDIA GTX 1060 with 6 GB of video memory / AMD RX 480 with 8 GB of video memory (DX 10, 10.1, 11, 12);
Sound Card : Sound device compatible with DirectX® 10
Hard disk space : 137 GB
GTA 5 Redux is a complete overhaul mod for Grand Theft Auto V. Redux brings major improvements to GTA V in the following areas. RE-IMAGINE, RE-DESIGN, REDUX. – More than just a graphics overhaul.
100% re-composed climate without any preparation, no detail has been over-looked. All climate has been painstakingly made to give a shocking dawn/nightfall, too night, night and day. All climates are made to mix together normally, and make a picture that will amaze you.
All climates are made to mix together normally, and make a picture that will amaze you.
- – Simulated worldwide enlightenment.
- – Perfect shadow falls, with expanded distance and force.
- – Brand new time cycle modifiers giving staggering tone planning to both third and first individual perspectives.
- – Lowered and re-arranged haze for regular, yet uncovering scenes with an ideal climatic touch.
- – Lowered focal point curios, taken out chromatic abnormality, clamor, and natural haze for a spotless view.
- – Added fresh out of the box new movement obscure, DOF impacts, and extra bokeh, for that truly flawless look.
- – Newly added volumetric lighting for all times.
- – Brand new climate molecule impacts, including absolutely unique barometrical fog/haze, dust particles, residue, and wind flotsam and jetsam.
- – Individually created direct light for each and everyone of water in the game. Giving the most attractive water to date!
- – More area based timecycle alters to give that custom touch to explicit regions in the city and open country.
- – Limited city light contamination for evening time.
- – 100% custom cloud caps, cycles, and tones.
- – Additional shading remedy and postfx applied to each climate independently, to take into account the ideal equilibrium.
- – Brand new hbao settings, eliminating odd light air pockets and different bugs.
- – Corrected crowns with a pristine surface, edges, and openness limits.
- – Increased and calibrated worldwide reflections.
Presets include: Redux original, Redux light, The LUT, POV style, ULTRA V1, ULTRA V2, ULTRA V3, Filmic, Deep & Rich, Dark & Realistic, Who’s blue? AND MORE!
Perfect color correction, bloom, tone mapping , and more…
Alternate presets in older versions of ReShade for those who cannot runReShade 2.0.
-Altered sky intensity, sun intensity and colors, star visibility, moon colors, chrome reflections, vehicle metal and glass reflections, wheel and rim reflections, vehicle front and backlight.
-intensity, spot intensity, water reflections and light sprites, all through the use of the ENB external shader.
-Alternate guide to even further custom the look of your game through the provided enb and reshade shaders.
New stunning 4K textures that drastically improves the look of GTA 5.
-Brand new, real life, company textures for billboards, commercial vehicles, trailers, bus stops, and taxi ads.
-Roads! – (mostly) All road textures are being replaced, with 100% custom normal and specular map textures. Including road damages, crosswalks, sidewalks, curbs, barriers, and more.
-Brand new damage overlay texture.
-New textures for all ground debris, including pop bottles/cans, newspapers, letter scraps etc.
-Muzzle flash, tracers, debris and other destructive/weapon related textures.
-Brand new vehicle dirt textures.
-Altered all headlight textures, removing the old and ugly yellow light with more natural colors.
-Custom ground and rock for large parts of the countryside.
-4k textures: Plants, tree’s, bushes, grass, fire, explosions, particle effects, water, clouds, sky-dome, and more!
Beautiful visual effects that make the game feel a little more realistic.
-Greatly increased particle count for all related effects.
-All environmental particle effects are now active.
-Ground debris blows with natural force.
-Leaves fall from tree’s, bushes, shrubs, and palms with much more consistency.
-Paper and garbage blow from trash trucks at a higher rate and density.
-Water splash effects manipulated for more realistic reactions.
-All tire and wheel effects have been altered and increased. (water, mud, dirt, dust, grass, burnout, blood, etc)
-Fully altered blood effects. Larger entry and exit wound blood spurts.
-Altered blood animations for improved speed, and spread.
-Adjusted the color of all blood particles for a more natural appeal.
GTA 5 Redux is more than just a graphics overhaul.
-Brand new handling for EVERY SINGLE VEHICLE IN THE game! (Including heli’s, planes, boats, etc)
-Corrected suspension and weight of vehicles.
-Adjusted top speed, gear ratio’s, and drive inertia.
-Modified all damage and deformation limits to provide amazing crashes.
-New brake force and drift capabilities.
-New tire friction and traction when on different surfaces. (pavement, dirt, grass, wet/dry, etc.)
-Increased headlight distances, for both low beam and high beam.
- – 100% re-designed needed framework, taking into consideration 5-star military with tanks, 4-star FBI, 3-star smack, and that’s only the tip of the iceberg!
- – New, beforehand un-utilized law implementation vehicles added to dispatch. (helicopters, military vehicles, tanks, covert and so forth)
- – Officers and military currently have new strategies and expertise, further developed weapon load-outs, new ai abilities, and that’s only the tip of the iceberg!
- – Female police added to dispatch, just as other beforehand un-utilized character models.
- Weapons, Melee, Explosions and Damage
- – Brand new weapon withdraw for sensible weapon criticism.
- – another pace of discharge for all weapons, near genuine partner.
- – Much farther weapon distance, with practical slug paces, and drop distance. (scarcely observable however on the money)
- – New reload times, livelinesss, and legitimate ammunition/cut sizes.
- – Much farther lock-on distance, shots are currently a shot rather than a moment hit.
- – All rockets travel a lot farther, and won’t explode except if they connect inside 800 meters.
- – Brand new weapon smoke, gag glimmer, and barrel trail impacts, for both the player and ai.
- – All airborne vehicles with rockets, fire them at a close to self-loader rate.
- – New shoot span for blasts, including harm limits, stun wave distance and force.
- – Melee battling has been improved to permit adversaries to counter more, take more harm, toss quicker punches and avoid.
- – All playable characters are presently 70% MORE liable to punch, instead of kick.
- – Peds and adversaries would now be able to take more slugs! Shots from behind are not, at this point moment murder (except if head-shots).
- – Some materials would now be able to be shot through (dainty wood, meager metal, plants, drywall, plastics and so forth
- Populace, Random Events and Pedestrian Ai
- – 100% re-arranged populace levels, with choices to alter as you would prefer.
- – Brand new common generating, adding story-line characters into the characteristic populace.
- – More and shifting police currently produce in the city and chase down lawbreakers! Watch out!
- – Fluctuating populace levels between various occasions of day and area.
- – Brand new vehicle bringing forth, and the expansion of all dlc vehicles into the produce cycles.
- – Now see up to 8 squad cars with helicopters pursuing down ai hoodlums in the city!
- – Random occasions and wrongdoing happen significantly more as often as possible.
- – Highly expanded situation people on foot to add more life to the city! (drinking, eating, strolling canines, running, climbing, general movement, and so on)
- – All people on foot respond vastly different, with a lot bigger variety. Contingent upon the individual you approach, responses will vary.
- – AI handles vehicle crashes, popped tires, brutality, devastation and passing, while in the driver’s seat, extraordinary. Appreciate the Shocking responses!
- – Trains presently travel a lot quicker!
- – Brand new taking care of for EVERY SINGLE VEHICLE IN THE game! (Counting heli’s, planes, boats, and so forth)
- – Corrected suspension and weight of vehicles.
- – Adjusted maximum velocity, gear ratio’s, and drive inactivity.
- – Modified all harm and twisting cutoff points to give astounding accidents.
- – New brake power and float abilities.
- – New tire erosion and foothold when on various surfaces. (asphalt, earth, grass, wet/dry, and so forth)
- – Increased front light distances for both low bar and high pillar.
Ragdoll, Euphoria, Physics
- -Brand new ragdoll and euphoria effects similar to GTA 4 with a custom twist.
- -Bullet victims now react with realistic movement and reactions, reaching for injured area’s and stumbling and falling naturally.
- -Majority of bullet force removed to allow natural looking ragdoll collapse.
- -Falling peds now gravitate towards any and all objects to help them stay up.
- -Flag and cloth physics have been slightly altered to provide smoother movement.
- -Vehicle crashes now react as they should, vehicles move and collide with natural laws of gravity and reactions.
- -Wind physic reactions of all plants have been drastically altered to provide realistic motion.
-Removed flashing from all “pick-up” objects (cash, wallets, all weapons, armour etc), and replaced cash with leather wallets!
-A player can fall from a higher distance before going ragdoll and taking damage on impact.
-Player motion capabilities have been slightly improved to allow more automatic traversal of small objects and ledges.
-Plant density dramatically increased. (plants are spaced differently and color toned differently as well)
My Tester Gameplay
Mod install Guide for those who have the game and want mods only
Based on Rockstar-Rip build 2189 / 1.52 online – downloaded on 16 December, 2020 (98 GB) , Thx to LiL-FeLLa
Mr_Goldberg offline crack applied
Mr_Goldberg offline and online cracks available in ” _Backaps” folder after install
The Following Mods installed over
– ReShade v4.8.2
– AddonSpawner-v1.4.4 ( vehicles add-on )
– MenyooSP Trainer Mod
game version : build 2189 / 1.52 online / V1.10 Redux
No need for Social Club
ALL MULTIPLAYER & DLC FILES are NOT TOUCHED and intact
Language : Multi13
language can be changed by using the ” GTA_V_Language_Tool ” file in ” _Backaps” folder , select RockStar version
Using “PlayGTAV.exe ” in the game folder to play the game
Repack Size : 53.9 GB
Final Size : 137 GB
Lossless repack , Nothing removed OR re-encoded
Install Time : 30 – 90 mins (based on Your PC)
Originally Repacked By DODI- http://dodi-repacks.site/index.php/2018/07/30/repack-requests/
– Use Home button to access shaders menu
– Use F8 To access Trainer Mod
– Use F5 to show the “addonspawner” Mod Menu
Just put your query in community form here, we’will resolve it as soon as possible.