Amiga and the Birth of 256-color Gaming

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Amiga and the Birth of 256-color Gaming

With widespread consoles providing gamers graphics so photorealistic that they blur the road between CGI and actuality, or no longer it is straight forward neglect true how cartoonishly blocky they were within the 8-bit era. In his new e book, Surroundings up Q*Bert and Other Traditional Arcade Games, legendary sport dressmaker and programmer Warren Davis recalls his halcyon days imagining and designing about a of the most intelligent hits to ever grace an arcade. In the excerpt below, Davis explains how the industry made its technological bounce from 8- to 12-bit graphics.       

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Santa Monica Press

©2021 Santa Monica Press


Again at my traditional day job, I turned notably serious about a brand new product that came out for the Amiga computer: a video digitizer made by a firm known as A-Squared. Let’s unpack all that slowly.

The Amiga was a only within the near past released house computer able to unparalleled graphics and sound: 4,096 colors! Eight-bit stereo sound! There were image manipulation applications for it that can presumably plan things no other computer, along side the IBM PC, would possibly possibly presumably plan. We had one at Williams no longer most intelligent because of its capabilities, nonetheless also on myth of our hang Jack Haeger, an immensely talented artist who’d labored on Sinistar at Williams about a years earlier, was also the art work director for the Amiga originate team.

Video digitization is the system of grabbing a video image from some video provide, take care of a digicam or a videotape, and changing it into pixel knowledge that a computer system (or video sport) would possibly possibly presumably enlighten. A paunchy-coloration photo would possibly possibly presumably have millions of colours, many true subtly different from one one other. Although the Amiga would possibly possibly presumably most intelligent converse 4,096 colors, that was ample to peep an image on its video show that appeared nearly perfectly photographic.

Our video sport system light would possibly possibly presumably most intelligent converse 16 colors complete. At that stage, photographic photography were true no longer that you would possibly possibly presumably agree with. Nonetheless we (and by that I mean all americans working within the video sport industry) knew that can presumably change. As memory turned cheaper and processors faster, we knew that 256-coloration programs would quickly be that you would possibly possibly presumably agree with. If truth be told, after I began taking a peep into digitized video, our hardware dressmaker, Label Loffredo, was already having fun with round with tips for a brand new 256-coloration hardware system.

Let’s discuss coloration resolution for a second. Strategy on, you understand you will want to. No worries if you don’t, although, you would possibly possibly presumably skip these subsequent few paragraphs if you take care of. Color resolution is the option of colours a computer system is able to exhibiting. And it’s all tied in to memory. As an illustration, our video sport system would possibly possibly presumably converse 16 colors. Nonetheless artists weren’t locked into 16 express colors. The hardware inclined a “palette.” Artists would possibly possibly presumably desire from a moderately substantial collection of colours, nonetheless most intelligent 16 of them would be saved within the palette at any given time. Those colors would be programmed to vary while a sport was working. If truth be told, altering colors in a palette dynamically allowed for a current system inclined in extinct video games known as “coloration cycling.”

For the hardware to know what coloration to explain at each and every pixel net website, each and every pixel on the show cowl had to be identified as a model of 16 colors within the palette. The collection of memory that contained the coloration values for each and every pixel on the show cowl was known as “show cowl memory.” Numerically, it takes 4 bits (half a byte) to characterize 16 numbers (belief me on the math here), so if 4 bits = 1 pixel, then 1 byte of memory would possibly possibly presumably preserve 2 pixels. Against this, if you wanted so that you can converse 256 colors, it could possibly presumably elevate 8 bits to characterize 256 numbers. That’s 1 byte (or 8 bits) per pixel.

So you’d need twice as essential show cowl memory to explain 256 colors as you can to explain 16. Reminiscence wasn’t low-mark, although, and sport manufacturers wanted to support prices down as essential as that you would possibly possibly presumably agree with. So memory prices had to drop earlier than administration licensed doubling the show cowl memory.

This day we elevate with out any consideration coloration resolutions of 24 bits per pixel (which doubtlessly lets in up to 16,777,216 colors and true photographic quality). Nonetheless serve then, 256 colors gave the affect take care of this kind of luxury. Even though it didn’t skill the 4,096 colors of the Amiga, I was convinced that this kind of system would possibly possibly presumably consequence in shut to explain-sensible photography. And the speculation of getting movie-quality photography in a video sport was very moving to me, so I pitched to administration the advantages of getting a head originate on this expertise. They agreed and sold the digitizer for me to clutter round with.

The Amiga’s digitizer was indecent. Very indecent. It came with a fragment of hardware that plugged into the Amiga on one pause, and to the video output of a dark-and-white surveillance digicam (sold one at a time) on the assorted. The digicam considerable to be mounted on a tripod so it didn’t shuffle. You pointed it at one thing (that also couldn’t shuffle), and place a coloration wheel between the digicam and the subject. The coloration wheel was a round fragment of plastic divided into quarters with different tints: red, green, blue, and obvious.

At the same time as you began the digitizing route of, a motor turned the coloration wheel very slowly, and in about thirty to forty seconds you had a paunchy-coloration digitized image of your subject. “Elephantine-coloration” on the Amiga meant 4 bits of red, green, and blue—or 12-bit coloration, main to a complete of 4,096 colors that you would possibly possibly presumably agree with.

It’s arduous to contemplate true how moving this was! At that time, it was take care of one thing from science fiction. And the coolness of it wasn’t so essential how it labored (on myth of it was somewhat rattling clunky) nonetheless the capacity that was there. The Amiga digitizer wasn’t luminous—the digicam and subject considerable to be light for so long, and the time it took to use each and every image made the system mind-numbingly slack—nonetheless true having the capacity to create 12-bit photography the least bit enabled me to originate exploring algorithms for coloration good deal.

Color good deal is the system of taking an image with a quantity of colours (express, up to the 16,777,216 that you would possibly possibly presumably agree with colours in a 24-bit image) and finding a smaller option of colours (express, 256) to most intelligent characterize that image. At the same time as you would possibly possibly presumably plan that, then these 256 colors would assemble a palette, and each and every pixel within the image would be represented by a quantity—an “index” that pointed to one in every of the colors in that palette. As I mentioned earlier, with a palette of 256 colors, each and every index would possibly possibly presumably match into a single byte.

Nonetheless I considerable an algorithm to pick out easy techniques to use the becoming 256 colors out of the hundreds that can presumably merely be present in a digitized image. Since there was no information superhighway serve then, I went to libraries and began combing by academic journals and technical magazines, shopping for analysis performed on this space. At final, I discovered some! There were a immense option of papers written on the subject, each and every outlining a different skill, some more easy to brand than others. Over the following couple of weeks, I implemented about a of these algorithms for producing 256 coloration palettes the enlighten of test photography from the Amiga digitizer. Some gave better outcomes than others. Photography that were inherently monochromatic appeared the becoming, since loads of the 256 colors would be distributed to different shades of a single coloration.

All over this time, Loffredo was busy setting up his 256-coloration hardware. His conception was to toughen extra than one circuit boards, which would be inserted into slots as considerable, essential take care of a PC. A single board would present you with one surface airplane to attract on. A second board gave you two planes, foreground and background, etc. With ample planes, and by having each and every airplane scroll horizontally at a a tiny bit different price, you would possibly possibly presumably give the phantasm of depth in a aspect-scrolling sport.

All was transferring along effortlessly until the day phrase came down that Eugene Jarvis had performed his MBA and was returning to Williams to shuffle up the video division. This was substantial information! I agree with most americans were somewhat brooding about this. I know I was, on myth of despite our movement toward 256-coloration hardware, the video division was light with out a stable chief on the helm. Eugene, given his already legendary build at Williams, was the ideal person to elevate the lead, partly on myth of he had some stable tips of where to elevate the division, and also because of administration’s religion in him. Whereas anybody else would must persuade administration to affiliate with an conception, Eugene somewhat essential had carte blanche of their eyes. Once he was serve, he really useful administration what we wanted to plan and they also made obvious he, and we, had the sources to plan it.

This meant, however, that Loffredo’s planar hardware system was toast. Eugene had his hang tips, and all americans immediate jumped on board. He wanted to invent a 256-coloration system in conserving with a brand new CPU chip from Texas Devices, the 34010 GSP (Graphics System Processor). The 34010 was progressive in that it integrated graphics-connected aspects interior its core. Fundamentally, CPUs would plan no longer hang any tell connection to the graphics fragment of the hardware, although there would possibly possibly presumably merely be some co-processor to take care of graphics chores (comparable to Williams’ proprietary VLSI blitter). Nonetheless the 34010 had that capacity on board, obviating the need for a graphics co-processor.

Wanting on the 34010’s specs, however, printed that the amble of its graphics functions, while effectively-wonderful to light graphics work comparable to spreadsheets and phrase processors, was indubitably no longer rapid ample for pushing pixels the system we wanted. So Label Loffredo went serve to the drawing board to originate a VLSI blitter chip for the brand new system.

Spherical this time, a brand new fragment of hardware arrived within the market that signaled the next expertise of video digitizing. It was known as the Image Secure Board (ICB), and it was developed by a crew interior AT&T known as the EPICenter (which at final cleave up from AT&T and turned Truevision). The ICB was one in every of three boards equipped, the others being the VDA (Video Exhibit Adapter, with out a digitizing capacity) and the Targa (which came in three different configurations: 8-bit, 16-bit, and 24-bit). The ICB came with a fragment of software program known as TIPS that allowed you to digitize photography and plan some minor bettering on them. All of these boards were designed to bolt in to an interior slot on a PC working MS-DOS, the distinctive textual relate material-basically based running system for the IBM PC. (You are going to be wondering . . . where was Dwelling windows? Dwelling windows 1.0 was launched in 1985, nonetheless it indubitably was terribly clunky and never widely inclined or permitted. Dwelling windows indubitably didn’t plan to any extent extra or much less status until model 3.0, which arrived in 1990, about a years after the discharge of Truvision’s boards.)

A tiny bit little bit of trivialities: the TGA file structure that’s light round nowadays (although no longer as neatly-liked because it once was) was created by Truevision for the TARGA collection of boards. The ICB was a tall bounce ahead from the Amiga digitizer in that you would possibly possibly presumably enlighten a coloration video digicam (no extra dark-and-white digicam or coloration wheel), and the time to use a frame was vastly diminished—no longer moderately instantaneous, as I preserve, nonetheless most intelligent a second or two, in want to thirty or forty seconds. And it internally saved colors as 16-bits, in want to 12 take care of the Amiga. This meant 5 bits each and every of red, green, and blue—the identical that our sport hardware inclined—main to a true-coloration image of up to 32,768 colors, in want to 4,096. Palette good deal would light be an predominant step within the system. The most intelligent part about the Truevision boards was they came with a Machine Building Kit (SDK), which meant I would possibly possibly presumably write my hang software program to govern the board, tailoring it to my express desires. This was indubitably unparalleled! Once extra, I was so brooding about the possibilities that my head was spinning.

I agree with it’s wonderful to mutter that nearly all folks making video games in nowadays concept about the future. We realized that the amble and memory obstacles we were forced to work underneath were a transient constraint. We realized that whether or no longer the video sport industry was a fad or no longer, we were on the forefront of a brand new assemble of storytelling. Possibly this was a bit extra true for me because of my interest in filmmaking, or presumably no longer. Nonetheless my experiences to this point within the game industry fueled my creativeness about what would possibly possibly presumably advance. And for me, the holy grail was interactive movies. The idea of telling a memoir whereby the participant was no longer a passive viewer nonetheless an brisk participant was extremely compelling. Folk were already experimenting with it underneath the constraints of most modern expertise. Zork and the remainder of Infocom’s textual relate material adventure games were doubtlessly the earliest examples, and extra would be aware with each and every enchancment in expertise. Nonetheless what I didn’t know was if the expertise considerable to plan my pause aim—fully interactive movies with movie-quality graphics—would ever be that you would possibly possibly presumably agree with in my lifetime. I didn’t dwell on these visions of the future. They were true thoughts in my head. Yet, while it’s nice to dream, in some unspecified time in the future you’ve obtained to advance serve serve the total system down to earth. At the same time as you don’t elevate the one step in entrance of you, you would possibly possibly presumably create obvious you’ll by no device reach your final destination, wherever that can presumably be.

I dove into the process and began learning the express capabilities of the board, to boot to its obstacles. With the principle iteration of my software program, which I dubbed WTARG (“W” for Williams, “TARG” for TARGA), you would possibly possibly presumably use a single image from both a dwell digicam or a videotape. I added about a different palette good deal algorithms so that you would possibly possibly presumably are trying each and every and win the becoming palette for that image. More importantly, I added the capacity to search out the becoming palette for a crew of photography, on myth of the total photography of an animation considerable to hang a consistent peep. There was no chroma key functionality in these early boards, so artists would must erase the background manually. I added some instruments to serve them plan that.

This was a miles relate from what I come what would possibly possibly hoped for, which was a system where we would possibly possibly presumably point a digicam at dwell actors and without prolong hang an animation of their movement working on our sport hardware. On the assorted hand it was a originate.

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Charlie Layers
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Charlie Layers

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